This is my code
import sys
import speech_recognition as sr
import pygame
import time
from pygame.locals import QUIT
class CarControl:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((1000, 900))
self.clock = pygame.time.Clock()
self.engine_running = False
self.direction = (0, 0) # Initially, the car is not moving
self.speed = 5 # Initial speed
self.car_image = pygame.image.load("car.png")
self.car_rect = self.car_image.get_rect()
self.car_rect.center = (200, 150)
# Visual indicators for climate and multimedia control
self.climate_indicator = False
self.volume_level = 50 # Initial volume
self.handle_command()
# Rest of the methods remain unchanged
def start_engine(self):
if not self.engine_running:
self.engine_running = True
print("Engine has started.")
def stop_engine(self):
if self.engine_running:
self.engine_running = False
self.direction = (0, 0) # Stop the car when the engine is off
print("Engine has stopped.")
def turn_left(self):
if self.engine_running:
self.direction = (-self.speed, 0) # Set left movement
print("Car is turning left.")
else:
print("Engine must be started to turn.")
def turn_right(self):
if self.engine_running:
self.direction = (self.speed, 0) # Set right movement
print("Car is turning right.")
else:
print("Engine must be started to turn.")
def go_forward(self):
if self.engine_running:
self.direction = (0, -self.speed) # Set forward movement
print("Car is moving forward.")
else:
print("Engine must be started to move forward.")
def go_backward(self):
if self.engine_running:
self.direction = (0, self.speed) # Set backward movement
print("Car is moving backward.")
else:
print("Engine must be started to move backward.")
def set_speed(self, speed):
self.speed = speed
print(f"Speed has been set to {speed}.")
def draw_climate_indicator(self):
# Draw visual indicator for climate control
pygame.draw.circle(self.screen, (0, 255, 0) if self.climate_indicator else (255, 0, 0), (50, 50), 20)
def draw_volume_indicator(self):
# Draw visual indicator for volume
pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(800, 50, 20, 100))
pygame.draw.rect(self.screen, (0, 0, 255), pygame.Rect(800, 150 - self.volume_level, 20, self.volume_level))
def control_volume(self, direction):
# Integrate logic for volume control here
if direction == "increase":
self.volume_level = min(self.volume_level + 10, 100)
print("Volume has been increased.")
# Add code to increase the sound system volume
elif direction == "decrease":
self.volume_level = max(self.volume_level - 10, 0)
print("Volume has been decreased.")
# Add code to decrease the sound system volume
def control_climate(self, command):
# Integrate logic for climate control here
if "turn on climate" in command:
self.climate_indicator = True
print("Climate control has been turned on.")
# Add code to turn on the climate control
elif "turn off climate" in command:
self.climate_indicator = False
print("Climate control has been turned off.")
def handle_command(self):
recognizer = sr.Recognizer()
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
if self.engine_running:
self.direction = (0, -self.speed)
self.car_rect.x += self.direction[0]
self.car_rect.y += self.direction[1]
with sr.Microphone() as source:
print("Listening...")
recognizer.adjust_for_ambient_noise(source)
audio = recognizer.listen(source)
try:
text = recognizer.recognize_google(audio, language="en-US")
if "start" in text:
self.start_engine()
elif "stop" in text:
self.stop_engine()
elif "left" in text:
self.turn_left()
elif "right" in text:
self.turn_right()
elif "forward" in text:
self.go_forward()
elif "backward" in text:
self.go_backward()
elif "speed" in text:
words = text.split()
for word in words:
if word.isdigit():
self.set_speed(int(word))
elif "increase volume" in text:
self.control_volume("increase")
elif "decrease volume" in text:
self.control_volume("decrease")
elif "turn on climate" in text or "turn off climate" in text:
self.control_climate(text)
except sr.UnknownValueError:
print("Unknown command")
except sr.RequestError:
print("Failed to recognize speech.")
self.car_rect.move_ip(self.direction)
self.car_rect.x += self.direction[0] * self.speed
self.car_rect.y += self.direction[1] * self.speed
self.screen.fill((0, 0, 0))
self.screen.blit(self.car_image, self.car_rect)
self.draw_climate_indicator()
self.draw_volume_indicator()
pygame.display.flip()
time.sleep(0.1)
self.clock.tick(60)
pygame.quit()
if __name__ == "__main__":
car_control = CarControl()
car_control.handle_command()
I would like the car to move continuously when you give a vocal command but it only moves once per “voice command”. I’m just starting to learn using voice commands andPygame (as you may see) so I’m thankful for any help.
I would like the car to move continuously when you give a vocal command but it only moves once per “voice command”. I’m just starting to learn using voice commands andPygame (as you may see) so I’m thankful for any help.