When I run the following basic code just to open a pygame window with opengl, I get an ‘invalid operation’ error.
The full error message is
OpenGL.error.GLError: GLError(
err = 1282,
description = b'invalid operation',
baseOperation = glClear,
cArguments = (GL_COLOR_BUFFER_BIT,)
)
My code is
import pygame as pg
from OpenGL.GL import *
class App:
def __init__(self):
pg.init()
pg.display.set_mode((640, 480), pg.OPENGL | pg.DOUBLEBUF)
self.clock = pg.time.Clock()
glClearColor(0.1, 0.2, 0.2, 1)
self.mainloop()
def mainloop(self):
running = True
while running:
for event in pg.event.get():
if event.type == pg.quit():
running = False
#print(glCheckFramebufferStatus)
glClear(GL_COLOR_BUFFER_BIT) # refresh display
pg.display.flip() # refresh display
self.clock.tick(60)
self.quit()
def quit(self):
pg.quit
if __name__ == '__main__':
app = App()
app.run()
I am following a tutorial and directly copied their code with no typos. I have installed both OpenPyGL and OpenPyGL_accelerate with no issue.
I tried checking the framebuffer status with print(glCheckFramebufferStatus) and got <OpenGL.platform.baseplatform.glCheckFramebufferStatus object at 0x039A1B38>.