Download a PDF of the paper titled Real-time Animation Generation and Control on Rigged Models via Large Language Models, by Han Huang and 5 other authors
Abstract:We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and realistic animations. Second, we illustrate LLM’s potential to enable flexible state transition between existing animations. We showcase the robustness of our approach through qualitative results on various rigged models and motions.
Submission history
From: Han Huang [view email]
[v1]
Fri, 27 Oct 2023 01:36:35 UTC (4,837 KB)
[v2]
Thu, 15 Feb 2024 18:56:41 UTC (4,837 KB)